The Weekly Marmot - Guild Advancement Woes

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  • NO AMAZING OPENING?

    I AM DISAPPOINT.

    DISAPPOINT, YA 'ERE?

  • Earn guild experience per individual player, pooling the players "guild experience" into their current guild.

    That way, players have a direct impact on the guild they join, simply by the amount of "guild experience" that comes along with that player.

    This also solves the problem of being forced to stay in a high level guild. The leadership would have to keep their players happy, or those players would leave, taking their "guild experience" with them, lowering the guilds total exp. and level.

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  • I see some people complaining about not being able to get their guild rep up fast. If you group with guild members you get faster guild rep. So if the issue is that you never group with guild members, then maybe the guild is not very good in first place.

  • i think the guild rep system is unfeer

    

  • WoW just...isn't fun anymore. It's deff circling the drain....300,000 subs gone in a just a month? Not good.

  • I heard you cant dispand a guild over lvl 3 anymore

  • The main problem with the guild system, from my POV, is that I had to grind everything for myself -_-

  • blizz should give the guild masters an option to say; rank one get these perks, while rank two get these perks, rank three get some other perks+some items.

  • I fished over 6,000 fish out of the 10,000 for guild feasts...fuck my guild

  • I see panda dorks

  • well, the whole meaning of the guild leveling/rep system is to give guildies something to work towards when nothing happens.. And those who care sooooooo much about perks and the lvl on the guild? That gets me thinking what person it is.. shure its a nice thing to have, but really? I have no problems with joinging a lvl1 guild, as I know it will hit 25 some day, and thanks to challanges it's faster to level.

  • 1.) I think it's a good thing that guild perks prevent many smaller guilds from starting up because they usually die out and waste people's time anyway. Especially for new players. New players shouldn't make guilds. 2.) Add more rewards (guild vendor and guild achievements) to keep it fresh 3.) Guild talent points sound like a bad idea to me. If someone disagrees with what talents your guild takes, it could be a reason for them to leave. It also may spawn more of the "1 way to do it" mentality.

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