StarCraft Helm's Deep: ugluk pwns haldir's camp
Uploader Comments (locopuyo)
All Comments (15)
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@Bumpedcar yes, now. when i commented on this video that didnt exist. in version 14 and 16 gimli could simply run out at the start and get to saruman before his wave spawned and he could special and kill saru easy. I assume they have fixed this by now... it's been a year. But I wouldn't know because I don't play anymore.
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@AratoSlayer Everyone realizes that, and people who know how to play simply use the beacon to rush as soon as they see gimli gets to close = dead hero.
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erm... is it just me or do the cannons not function...
...and the elves fell suspiciously fast!
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what a hell is happening out there???
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yeah thats true they are rigged for heroes sucks tho =|
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this one rocks bro...it gives you a fair chance both ways...
although the hero tanking thing is the only cheap thing
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I have no idea why anyone plays this, as most "better" mapmakers, and sane helms deep players say this is one of the worst version, it's overrated by far, there are other much well made helms deep versions out there
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bad game, battle for middle-earth much better i think
AHAHA 16.... no one realizes you can just rush saru with gimli in the first 10 seconds, special and trap him with the runts and kill saru before he gets his first mass, all vers past 10.5 are rigged for the heros
AratoSlayer 2 years ago
The spawn comes in the first 10 seconds in other versions. Specials are easy to avoid, unless you're a nublet.
locopuyo 2 years ago
is this 17.0 version of helms deep?
StarcraftZergNerd 3 years ago
nope, this is 16
locopuyo 3 years ago
how come the cannons dont attack??
MeNPsy 3 years ago
because the pylon is dead, which in the game is called a "tent". That's why it is called tenting.
locopuyo 3 years ago