Soldiers: Heroes of World War II - Minefields (Part 2 of 3)

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Uploaded by on Oct 28, 2008

SOLDIERS: HEROES OF WORLD WAR II
Minefields - US Campaign (Part 2 of 3)
Difficulty: Normal

As the name suggests, the third mission in the US campaign has something to do with mines :) Basically, the map is littered with small, localized minefields. There are usually (small) signs around them, so they can be carefully avoided; Just don't trust the AI to drive your tank around them :) Simply put, the mines aren't the real problem here.

In my opinion this is a difficult mission, not only because of its length but also because of the powerful tanks scattered around the map. The two Shermans regularly face Panthers and Tigers, and if you're unlucky, a King Tiger. As always, Schrecks are your friend :) Add to that are scores of anti-tank infantry (some even carrying bazookas?) and the rugged terrain, which leads to line of sight problems.

The second part deals with the main attack on the city. Or rather, defense outside the city, as the tanks already have a difficult time holding off waves of enemy troops and armor, let alone advance.

DESCRIPTION
At a glance, Soldiers: Heroes of World War II looks like another addition in the crowded WWII RTS market. But a quick run with the demo immediately dissolves that notion. Released in 2004, Soldiers is a real time tactical game set in war torn Europe. The Allied and Axis factions in the game each has their own campaigns, in addition to an assortment of stand alone missions. Battles often pit the player against (absurdly) overwhelming odds, with enemy troops, armored vehicles and heavy guns in abundance. In short, there's going to be plenty of "oh crap" moments.

One of the things that set the game apart is the superb physics engine powering the game: the ensuing chaos of war is rendered beautifully as buildings turn to rubble while tank turrets get blown off, to name a few. To put it simply, these are some of the most chaotic renditions of the war ever seen in a strategy game. And that is not just for show: persistent tank wreckage can used as cover, while destroyed buildings turn the once urban area into a more "open" and difficult battlefield for the infantry. Missions are generally well designed and very open ended in nature, which usually lead to some unique, or even emergent gameplay.

Complementing the excellent physics are some of the slickest explosions ever seen in a strategy game, courtesy of the powerful graphics engine. Great textures and detail get the message (of carnage) across, where missions often end with a once beautiful landscape charred with scores burning wreckage, rubble and dead soldiers (or your dead soldiers, if you're not careful.. :). In my opinion, the game engine has aged well and can stand on its own even today.

Soldiers has a modest number of missions, and while they're fun to play in single player, there's also the option to play in cooperative multiplayer, a feature rarely seen in strategy games nowadays. Also noteworthy is the "direct action" feature, where you control and aim your vehicles or soldiers directly with arrow buttons and mouse. In closing, Good AI, music tracks and sound effects complement the non-stop action, which is measured literally in "explosions per minute".

- LordCadbury

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Gaming

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  • vreme je za bebe

  • he takes them out with right ammo and weak points like turret from sides post to me if you want help on any thing on this game;)

  • How you taking the tanks out in one shot?

  • Good job.

  • briliant

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