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Killzone 2 contoller "lag"

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Uploaded by on Feb 6, 2009

*****Note*****
The sensitivity is only 1 notch from being all the way up in this video, this doesn't solve the problem.
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for everyone out there saying it doesn't exist. Call it what you want, maybe lag isnt the right word but there is an obvious delay from when i move the joystick and get a response on screen. I've never had a problem with another game so it isnt my TV.

And if this is the "weight" that the developers said they added to the game then that is just lazy programming. Just delaying how quickly movement of the joysticks is reflected in character movement is not the way to go. Plus, if you're going to bust our balls with this weight crap at least make it so that pistols and assault rifles don't appear to have the same weight as a rocket launcher.....

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Uploader Comments (FootballGuy74)

  • For all of you f***ing morons who thinks its my tv i ask you why i dont experience lag in any other game? Ya stfu when you dont know what your talking about.

Top Comments

  • Guerilla Games stated that they wanted to add weight to the guns, so this is the result of that. It's a design choice. Either start living with it, or just don't play the game. That also goes to people who say RE5 sucks because you can't run-and-gun.

  • Don't listen to these people, they're just fanboys.

    I did notice that the controls felt a little weighty but I liked it.

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All Comments (155)

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  • It's not lag noob, it's the way the game developed

  • It depent's your tv. my friend bought new tv for his Xbox360 and the picture came's too late. but different tv it's not doing that.

  • That is not even playable!

  • its goal is to avoid moving all the way to the side when moving the joystick .

  • @ChrisAdoodles the lag? there isn't any... too many cod players bitched and its gone

  • @Wilsonboy0528 how do you turn it off? for killzone 3

  • @Q4ROEL Well then why does a pistol have the same weight as a rocket launcher?

  • This is not lag, it makes it a bit more realistic, it's like weight to the weapons

  • controls were what destroyed the gaming experience.

  • The weight is the sounds and the screen shake... The input lag is completely different and on purpose... It was a good choice since it keeps a universal standard which is one of the reasons this is one of the few playable international multiplayer games...

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