Exile Sega Genesis censored Town

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Uploaded by on Sep 9, 2007

This entire town was removed from the japanese Megadrive game when it was localized for the Genesis.

The music sounds unique as well, after recently playing through the Genesis version.

The dung in the Megadrive version is the same as on Genesis, as is Sadler's portrait.

In the TurboGrafx-16 CD version, the town is intact, the dung has flies and can be searched(Dung!) and Sadler has a cigarette in his mouth.

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  • only nintendo had a problem with crosses. more than just this town was removed from this game--even the tg-16 version was heavily cut down. releasing a game where you play as an arab fighting christians during the crusades? not that any media was paying attention to this game, but that'd probably be frowned upon even today. make that especially today.

  • I think it might've been to make sure that you were informed if you weren't looking at the screen. It's annoying, but that's how they did it.

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  • Albee Street i believe.

  • @rxsecretplot Assassins creed isn't that different if you think about it.

  • Touche'

  • sounds like you have a problem with your disc. in the towns and dungeons, the music are redbook audio CD tracks. the tracks you mentioned use the tg-16 soundchip and are of much lower quality. check youtube for videos of the tg-16 version's music. it's really great.

  • to be fair, you can't really compare 1990 to 2007.

  • Assassin's Creed called, they wanted to say that you're wrong...

  • Well, that can be true, as seeing people burining on crosses can also be very offensive. What other factors were removed between the two versions if you know of them(I know the TurboGrafx-16 version didn't have swearing in it and a naked girl was covered up at the end of the Sega Genesis version)? Yes, leaving in religious symbols were never a problem for Sega Genesis American marketers.

  • Yeah but that didn't let me concentrate on the story...ME that is, I don't know about everyone else...

  • Personally i think thats a good thing, cause it sort of gives another dimension to the fact that they are talking. Sure its a pretty crappy sound effect, but it gives an illusion of speech while you read the text.

    Thats the purpose in the Shining Force games at least, since the pitch of the sound changes between characters to define deepness of voice.

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