JiggleX - XNA Physic Engine
Uploader Comments (noone688)
All Comments (6)
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"Microsoft.Xna.Framework.Conte
nt.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de5055 3" could not be resolved because it has a dependency on "Microsoft.Build.Framework, Version=4.0.0.0, Culture=neutral, references to assemblies not in the targeted framework or consider retargeting your project. JigLibX Error 3 Error loading pipeline assembly "HeightmapProcessor, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null". JigLibGame
Any Help will be greatly appreciated.
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Can you edith the core of this physics engine, by that I mean make a calulate less to speed it up?
I am looking for a physics engine for my XNA project and I would like to use this but it looks a little slow. I would rather have performance over super realistic physics.
Thanks and great upload
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OMG that's just amazing, did u make this all by ur self or is there like a tutorial?
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really nice!
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Wow! That's the best looking physics I've seen yet in XNA. The suspension on the car really looks good too - After JiggleX are you going to make a game?
Just found this - excellent stuff :)
The car looks great - is that basically the original raycast car?
ProfRat 4 years ago
Of course its excellent stuff. You wrote it ;) All the credits go to you. Thanks for JigLib.
And yes, its the raycast car. Iam still porting your code 1:1
noone688 4 years ago