Testing the Blender Tomato branch camera tracking. (downloaded from Graphicall).
Found an odd thing, the bundles calculated after solving the camera were a constant 40 pixels or so offset to the top right from the tracked 2d point. caused the tracked camera to drift through the sequence.
I attempted to resolve this but could not do so in the tracker itself. In the end I animated the objects in the scene sliding position over the sequence. there's a tiny bit of slide, but not really noticeable.
But all in all the camera tracker is a really neat integration into Blender and something that will have lots of use.
Completely Blender, from Camera tracking, to scene set up, to compositing, to rendering.
This was primarily a camera tracking test so the scene was very simple,Suzanne stuck on a pole with some clouds noise material applied to that. Could have spent more time trying to get the colours to match in compositing, but was good enough.
Footage was taken last winter in Berwick-Upon-Tweed. Was looking through old videos to find something that could be tracked.
Nice track, the lighting and coloring on Suzanne are superb! Check out my tomato branch mario!
jeremypsmith 3 weeks ago
Awesome track. Finally made me try it out myself. And now I'm addicted ;)
ComplainBear 5 months ago
cooooool
ThePsycho24 5 months ago
Very nice indeed! Please consider making a tutorial :)
Quedepi 6 months ago
:)
xLDH1109x 6 months ago
Nice!! Could you do a tutorial?
256beans 6 months ago
Really nice job on the tracking and the lighting.
SteveS3D 6 months ago