Uploaded by GamingLives on Jan 26, 2012
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A new challenge faces players in Iron Grip: Marauders! Fearsome superweapons, commanded by the AI, will now pose an interesting tactical dilemma: rush for the superweapon to destroy it before it can threaten your troops, or just prepare to deal with the consequences when it does fire.
Shock Fortress now more shocking
First in the coming series of superweapons will be an improved version of the Baron Shock Fortress, a heavy fortification styled after traditional castles and fortresses from days past, now fitted with an enormous modern artillery cannon. Taking five turns between shots, it will be one of the faster firing superweapons, but it still has the ability to target any point on the map, launching a huge shell which will cause heavy damage across a wide area. The new Shock Fortress is tougher, more powerful, and longer ranged than it used to be-- the only weakness is the five turn delay between shots. Make sure to take advantage of this time, or you might find your army decimated!
Cordon Pirates and Ironclad Tank Hunter
This patch also introduces the Cordon Pirate units -- customized Assault Archoses and Savar Tanks, fitted with extra armor and decorated with an unusual eye motif. For players of around level 7+ who want to stand out in a crowd, it would be a good idea to watch the Black Market for a chance to grab these distinctive vehicles. On top of this, fans of the sturdy Ironclad Walker will soon be able to acquire a long-barreled Tank Hunter variant to counter enemy armor!
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