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Teaching Math Without Words, A Visual Approach to learning Math from MIND Research Institute

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Uploaded by on Jun 30, 2011

MIND Research Institute at http://www.mindresearch.net has created a visual approach to learning and teaching math with its ST Math Software. Through visual math games that are interactive with visual feedback, students learn math with amazing results. ST Math software utilizes years of neuro-science research that teaches kids how to excel in math problem solving utilizing the students spatial/ temporal reasoning abilities in a language independent visually driven software platform.

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  • i didnt get how does x2+5x+6 translate into a squarre, rectangles and a bag of balls!?

  • Why haven't they done it for linear algebra?

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  • @oxgon The program is available to schools acorss the U.S. Check MIND Research website and request info.

  • @eggplnt Don't get this approach wrong - check out the guided tour on MIND Research's website. The language is not ignored, it just doesn't come FIRST as abstract, often meaningless symbols. Having the students TALK about what they learned from the software is indeed a key to learning.

  • @JDMtrojanfan The penguin is lucky because the kids love the penguin - whose name is JiJi. Check it out at any school using this program.

  • @rhit09 Good question. Not tested - there wasn't a "control" where the visualization was done but there was no game. However, there are lots of games out there in math software, from Math Blaster to DimensionM. If it's the gaming-based method, would like to see whether those gamifications of math were able to pull off repeatable success at scale across multiple states. Or, if it's all in the feedback, then let's compare how ST Math gives feedback vs. others.

  • @666tear666 Coming to Miami for '12/13!

  • Was any testing done to show the increase in math performance is a result of changing from a language based curriculum to a visual based curriculum, and not a result of changing from a traditional lecture based approach to a gaming based approach? It has been shown in other studies that a gaming based teaching method, one with immediate feedback for both incorrect and correct answers, increases retention. I think more comprehensive studies need to be done.

  • I don't think this will catch on

  • Thats a very unlucky penguin

  • It's kinds like a lessen

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