Working realistic looking terrain! The program uses GL_TRIANGLE_STRIPs to create a flat mesh. Then it uses data from a heightmap, in this case an image file, to determine the height of each vertex. This test shows a mountain range that I drew in paint.NET. Next step: textures and collision!
Heightmap: http://imageshack.us/photo/my-images/848/testoy.png/
@SuperCommentkid he only used it for minecraft not any others
TMGxFarGATE 1 week ago
I'm interested in how you rendered this. Did you use immediate mode, vertex arrays, vbos, display lists (that would be the most logical choice), or some custom shader routine all together?
TheCodingUniverse 1 month ago in playlist Uploaded videos
@5C0JT Yes 3ds max has heightmapping capabilities, search for "displacement map". This is how you can get very detailled characters using only a few polygons.
warriorrabbit 1 month ago
@brunnemerc But can you make a game with 3ds max? No. LWJGL is a libray that allows you to create games. It has nothing to do with 3ds max.
warriorrabbit 1 month ago
Notch's game is also incredibly inefficient ;) How did you get the wireframe, though? I'm new to this sorta stuff and just trying to create a simple tile-based terrain. :l
MrKilsorrow 3 months ago
But in 3ds max can you change the whole with a single 2d image?
5C0JT 5 months ago
@brunnermerc but 3ds max cost money, LWJGL is free, AND FRIGGIN NOTCH USES IT...
SuperCommentkid 6 months ago
you can do this in 3ds max too
brunnemerc 9 months ago