rFactor Alpha Channel Tutorial
Uploader Comments (Keeper1st)
All Comments (82)
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@bigfish10111 If you're making an object with transparency. For a car paint job, I'm not so sure it would work. The lack of pre-saved mipmaps makes using TGA impractical either way as it just eats CPU cycles unnecessarily.
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@Keeper1st TGA has alpha...
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@Keeper1st Yea I found that with some Mods it screws up the Paint Job, and doesnt use Alpha like you said. I mainly do NSCR
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Not only that, but TGAs require the graphics system to generate mipmaps on the fly, which eats up CPU cycles. A DDS has embedded mipmaps. This is why it is always recommended to use DDS files when building tracks as well.
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@MwrRacingSeries No you can't. Not really. The TGA would have no alpha, so your resultant car (provided the mod was made correctly) would look like glass.
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GUYS! I found out you can STILL import cars as a .tga instead of a .dds
I found this out with a help of a friend. Save it as a .psd or something first so if this doesnt work with .tga's you can still save it as a .dds
It tells me too many channels to export
MacMillanSniper 1 week ago
@MacMillanSniper Flatten your image before saving. I think that's what causes that error.
Keeper1st 6 days ago
i need one for photoshop 8
aud6875 1 week ago
@aud6875 I imagine it works pretty much the same way, only with some buttons in different places.
Keeper1st 1 week ago