More tutorials can be found at http://fixbyproximity.com.
This post is a portion of my ongoing series about 2D Game Development using the Allegro 5 library. You can see all of the posts by going to http://fixbyproximity.com and clicking the "2D Game Development" button at the top of this site.
Important, during the video I mention how to turn off the mouse cursor. In the video, the cursor is still visible. This is due to the recording software. I assure you it works.
Continuing our look at input in Allegro 5, it is time to talk about mouse inputs. You will find that mouse inputs (in my opinion) are easier to utilize than keyboard inputs. This makes sense, of course, if you consider how many more keys there are than mouse inputs.
This will conclude our look at inputs in Allegro 5. In Part 4 we will be looking more into the event system and learning how to make a good, consistent game loop.
so what would be the mouse wheel numbers? we have 1 = left, 2 = right... is 3 mouse wheel up? and 4 mouse wheel down? please reply. and thanks for the vids!!!
IisCoCo 2 weeks ago in playlist 2D Game Development
Brilliant .. thank you so much
sosscs 2 months ago