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Arcade Longplay [111] Biomechanical Toy

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Uploaded by on Sep 21, 2009

http://www.longplays.net

Played By: ScHlAuChi

Category:

Gaming

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License:

Standard YouTube License

  • likes, 5 dislikes

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Top Comments

  • I've never seen a game that makes so much effort with the sprites and artwork but so little with the music and SFX. It's a good example of how much sound can influence a game's overall presentation.

  • wow the last boss is an old man with a diaper how pathetic lol

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All Comments (32)

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  • Mr. T Orcs - is there anything more awesome ;)

  • Does this game have anything to do with James Pond? Surely it must have at least had some/one of the main artists?

  • Ok, so the clock was supposed to look after the pendant - but wasnt able to do a damn thing about it. Makes me wonder if the villain overslept last time or something else random.

  • For those wondering, one of the tunes has been taken from Subway's OST (search for "Subway.Guns don't kill people,people kill people." on youtube)

  • And in Level 5 it plays another song from the movie To Live and Die in L.A. so the makers of this game must have loved that movie a lot.

  • The third level's music is from the 1985 MGM/UA movie To Live and Die in L.A., isn't it?

  • that music fits not with this game

  • They're probably sound effects taken from one of those CDs you can buy which include tons of generic sounds. This was very common for games back then. For example, the Doom door sound effects appear in plenty of sci-fi films.

  • @sonofafitch85 Not only that but I reckon the music is stolen from other games just encoded into a crappy quality so it doesn't sound like them.

  • Reminds me of Metal slug with a touch of magic word (when you save characters and they help you). Cool game but the music dated. The sound effects remind me of old scooby doo cartoons.

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