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Freespace2 Battle For Vasuda BoE Style

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Uploaded by on Jul 9, 2009

--- Everything you see is Work in Progress ---
------------------------------------------------------------

Download mission file now:

http://www.mediafire.com/?k2zmcgqhzdnnf0w *Fixed July 14th 2010

Download now working? Go to this thread to keep updated:

http://www.hard-light.net/forums/index.php?topic=69837.0

http://pi.hard-light.net/extras/starmap.gif
(Picture to show representation of the Freespace systems)

"The Shivans broke through, from Capella, taking Epsilon Pegasi, eliminating our forces at Polaris and attacking in force into Regulus; while at the same time, taking Ikeya and Ribos after massive battles between the GTVA and the Shivans, threatening the Antares system, our current location. Doubt we'll receive anymore help. the 5th Fleet is stuck in Regulus, the 8th desperately defending Vega, and a large force is being gathered in our currently most important system Beta Aquilae. Many systems are under massive threat, and will fall if we fail to hold back the Shivans long enough at the Antares - Vasuda jump node. It's once more a fight for our survival.."

A little (big!) tease for my upcoming second massive battle mission. Has been in development for many months in total, and it getting closer and closer to being done. I couldn't resist to record one of the many test runs I enjoy doing daily and fixing the problems I see.

I definitely hope that the text will be readable, did my best to ensure that. Youtube may muck it up though, we'll see. Hope you'll enjoy!

=======
Quick FAQ:

How do I get Freespace 2?

Download it for 6 dollar at GoodOldGames.com , or GoG.com .

I see many new changes! How do I get them?

You can download Freespace Open, also called the Source Code Project files, at FSOInstaller.com . There's a big community of Freespace fans over at Hard-light.net , now the biggest community. Many updates and mods are still being released!

========

I've taken the liberty to use several assets of the amazing Blue Planet mod for Freespace 2. As it's used for a standalone mission and to be released for free, I believe and hope that it will not cause any trouble. (GeneralBattuta stated that using BP assets is allowed, as long as no money is made, as usual with this kind of thing).

What is a BoE, or Battle of Endor?
http://www.hard-light.net/wiki/index.php/Battle_of_Endor_Syndrome

Hoping to break through that. ;)

-------------------

Update at October 25th, 2009

While I don't have much to report, I've definitely worked on this map, as well as creating several others, with each a somewhat different approach. Toughest thing is to add correct dialogue but especially to manage the end-game of the map; How to ensure the player doesn't take 10 minutes to sweep the remaining ships, that would be better off jumping out of the system, for instance. I suppose there's still much to learn to create a completely user-friendly experience.

Though i don't mind to torment players too much within the somewhat random outcomes of the battles...As long as they have fun doing so!

-------
Will update if more changes.

Update Tuesday December 15h, 2009

Not much new to report; added a mini-FAQ for the usual questions, with links to the places how to get Freespace 2, and the SCP. The mission itself is in the freezer for now due to many hardware-related issues; gives me time to think and brainstorm, though.
I really hope to release this to the public in the future. =)

  • likes, 4 dislikes

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Uploader Comments (JCDentonCZ)

  • I want to believe this is an echo from the future of FS3's awesomeness to be.

  • @Raptanax You may be in luck,I recommend Blue Planet. I'm also working on my own Freespace 2 project, much more tools available than I had in the past. ;) Looking forwrad to show it in the future.

  • what is you PC build?

    Mine is I7 950 12gb RAM 2x5970 and still it cant handle 300+ ships.

    Am i doing something wrong with the code??

    Any help is much appreciated

    Oh and great vid btw

  • @omsigbug Check my channel page for that information -- In terms of platform and processor it's not even the newest generation in hardware.

    It's all about optimisation -without- losing representation as well as making the best out of the tools you have.

    Also, 300 ships is the current engine limit. Used to be 99, so its already much better than before. Come to think of it, i really should make use of that one time just to add individual set-pieces that I couldn't do before.

  • Now that's a good looking skybox!

    submit to HLP please.....

  • I'm currently trying to fix some issues i'm having with the main PC I use for modding and FS2 missions. I've been building a lot of missions though, trying out new ideas, and/or variations. I'm really hoping to make a compilation out of that in the nearby future to upload to HLP and other places.

    However it's never a good idea to set deadlines when you're not absolutely sure you can reasonable make it ;).

    Thanks for your comment; which goes for everyone. Glad to see people liking it.

Top Comments

  • Elven year old game and still better looking than most crap released today.

  • Never mind, I watched further and they're not...

    You sir, are insane. And not in a necessarily bad way.

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All Comments (74)

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  • Ahhh, crap. This sure does bring back old memories. Time to look for my ancient install :D

  • Holy shit. Holy shit. Holy shit. Holy shit. I love FRED2 (Freespace Editor)

  • @maneesh77 There are coal and gas fires that were accidentally set decades ago that are still burning beneath the ground today.

  • kills= 32

    accuracy= 64%

    deaths=0

    experience earned= -100%

  • @maneesh77 it's not just a forest, but an ENTIRE planet wich is burning, i think it could take centuries to stop burning

  • Wait, didn't Vasuda Prime get destroyed like 35 years before FS2 by the Ravana fleet? How come its still burning red hot?

  • bad plarer

    

  • The game always looked gorgeous, but it's THE SOUND THAT'S REALLY SELLING THE THING!!!

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