This is a tool-assisted superplay. Slowdown, rewinding, etc. were used to create a performance beyond human capabilities.
To make this TAS, I fixed a minor bug in 7.5 (Charge DAS On Blocked Move rule option). The bug should only affect TAS makers, and, the option should work as expected with DAS/Rate set above 0. If you want a patched build, just let me know.
Anyway, Charge On Blocked Move is a feature that was added to 7.5 in order to improve support for NES's DAS tricks. Being able to "tech" DAS in a tool-assisted setting allows me to change directions for free so long as I can get a piece to a position where it is stuck before the frame on which I lock it.
The same optimizations from the 3.45s run apply -- the gist of it is that I abuse the hell out of being able to treat Instant DAS as a 2 frame option to place at the wall, a 2 frame option to place at "20G-able" notch in that direction by leveraging Sonic Drop, or as a 1 frame option to place at one tap from spawn in that direction. I think I only completely lose my frame of DAS once near the end, when I didn't have a blocked option to tech the direction change and I absolutely needed to place at the wall (3 frames without the held frame of DAS charge).
The holy grail would be a run with no DAS loss and a perfect clear finish, but this is pretty good for just an evening of messing around. 165 frames compared to the theoretical minimum of 100 if every placement has 1 frame macros as in Keyblox... not bad.
http://www.tetrisconcept.net
http://www.harddrop.com
#tetris on QuakeNET
@doneplayalmada Classic mode as in the Classic/ARS rotation rules from Tetris Grand Master games? Yeah, most of the videos on my channels are played on TGM games or the modes based on them in fan games. I don't have a setup to record my latest games at the arcade so they're a bit out of date, but hopefully what I have is enjoyable anyway. :)
If you're looking for some more videos beyond human ability, I have a few Classic rotation TAS as well -- watch the Nullpomino Final mode TAS. ;)
kitaru2004 3 months ago
@doneplayalmada This is a Tool-Assisted Speedrun (TAS). What that basically means is that I paused the game and went through each move frame-by-frame, and with the option to re-record over mistakes or if I discovered a better solution. When played back at full speed, the result is a game near perfection. TAS are usually made for entertainment and to explore the theoretical limits of a game in the hands of a "perfect player."
kitaru2004 3 months ago
nice going ;)
Mufasagaming 3 months ago
wow ...very cool :)
ZeroT28 3 months ago
As usual, your knowledge of the science behind it all is amazing, and the run is awesome. If anyone is capable someday of TASing the "holy grail" run, it's you ;).
Thanks for sharing it kitaru :).
Shuey187 3 months ago