Salamander
Designation: SG-11 (Support Gunship)
Affiliation: Nod
Role: Air Superiority
Introduced: 2075
Class: Support
Armament: Four "Darter" Missile Turrets, Purifier Incendiary Delivery System
Type: Heavy Aircraft
Speed: Medium-Slow
Battlefield Specifications
Heavyweight Airpower
The SG-11 Salamander is operated by a Captain in command of six crewmen and four cyborg missile-turret gunners. It is coated in heat-resistant ceramic armor that affords it excellent protection from both high-altitude atmospheric effects, and the blowback from its potent Purification Incendiary Delivery System. Beneath the armored heat scales lies a mesh of ultra-strong fibers wrapped around a rigid frame, both derived from materials reverse-engineered from Scrin war machines.
Ready for a Fight
For decades, Nod has relied upon stealth and speed to hit GDI installations without fear of reprisal. As pitched battles increased, so did GDI defenses, and so the element of surprise failed to suffice. The Salamander was developed with survivability in mind. Serving more as a flying naval vessel than a bomber, the Salamander is bristling with missile turrets, one at each corner, providing full 360 degree air-defense capability with "Darter" air-to-air missiles. These missiles can also be used to suppress ground targets as the Salamander shifts into position.
Purge The Tanks!
The Black Hand is legendary for their relentless annihilation of anything in their path by way of their horrifying flamethrowers. This reputation has proven valuable to Kane over the years, and combined with the sheer destructive power of liquid-Tiberium infernos, has given birth to the Salamander's Purifier Incendiary Delivery System,. When the Salamander is in position over a target, a large array of compressed liquid Tiberium tanks housed in the center of the aircraft is extended and fires a localized plasma stream directly beneath it, continuously expelling hot plasma into the surrounding area. The physical effect is obvious: total incineration of any units and structures in the affected area. The psychological effect on enemy troops has proven significant, and so Salamander Captains now employ the term "Purge the Tanks!" as an invigorating call to attack.
The Sky's The Limit
The success of the Salamander, in combining Scrin elements with the concepts of Nod's top scientists, has opened the door to a world of possibilities for advanced air and space weapon platforms. With GDI continuing to restructure their military forces and organization, Nod has a chance to strike out and compete for the first time on all fronts, from the subterranean depths of the Nod tunnel networks, to high Earth orbit, and perhaps beyond. The sky, it seems, is no longer the limit.
salamanders doesnt fly
birontho 1 year ago 23
@hydrokat143
Because they decided to ruin a game with a really strong fan base right at the end of the tiberium series =[
Jakem050594 8 months ago 2