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Cayley - Views of an Iso-Surface

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Uploaded by on Oct 11, 2007

Another teaser video for our research project on fast 3D mesh extraction from volume data. The frame rate shown is for extracting a triangle mesh from volume data, using an NVidia G8800 GPU and our marching cubes algorithm (which _does not_ use the geometry shader).

Sourcecode sits on http://nvision.sf.net . Feel free to ask questions !

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Film & Animation

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Standard YouTube License

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  • We are currently working on octree data structure generation/extraction that will be able to hold arbitrary sized scenes of varying details, so yes, there is some future potential ;)

  • interesting... this is kind of like n-patching of the future. I wish that had got off hte ground

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