A GPU-based Method for Massive Simulation of Distributed Behavioral Models with CUDA
Uploader Comments (ber85it)
All Comments (39)
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@Noah1989 :o
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@Crazymecrazy12 I guess it's realtime. so the render time for this was about 3:27 ;-)
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Air atom
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@KoRMaK1 Thanks a lot
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Makes sweet, complicated 3D video, then edits the video of it in Windows Movie Maker?
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Why does this video look interlaced?
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Sooo, what kind of system was used? I mean, what are the specifications?
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@nrasandun3 Learn to program, learn inheritance and OOP for programming, and find the algorithms you need. This uses a Boids algorithm. Each particle gets some CPU time to decide where to fly based on its surroundings. So for every frame, the 130k bodies all get to "think". So that is 130k calculations right there. Sounds big, but modern graphics cards can handle it if you use something like CUDA
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@bobsonenzo yes we are!
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Basically, programmers are magicians
just a question: What is the render time?
Crazymecrazy12 9 months ago
@Crazymecrazy12 No specific graphics engine, just OpenGL. The particles are billboards.
ber85it 8 months ago
with what language? i.e C++ or C etc.
abbed8 1 year ago
@abbed8 C++ (OpenSteerDemo as 3D environment) and Nvidia CUDA for the hardware acceleration of particles.
ber85it 1 year ago
Did you make this?
abbed8 1 year ago
@abbed8 Yes. This is a demo of my ms thesis project
ber85it 1 year ago