nVidia DirectX 10 - SoftShadows
Uploader Comments (Danial79)
All Comments (12)
-
@superkellerman8D I'm think they've updated it in OpenGL 4.0. But I do believe Direct3D does it better.
-
@danielnathana huh. I thought it wasn't updated since the 90's? Or is it one of those things that is always updated but it doesn't have specific versions?
-
@superkellerman8D Yep. OpenGL can do that too, easily done using the OpenGL Utility Library.
-
@danielnathana So it seems. There is a very easy-to-find example on opengl.org about how to do correct penumbra shadows. Still, DX11 can do tessellation. And it is much faster.
-
@superkellerman8D Yea OpenGL can do soft shadows real time. There are examples with sources on the OpenGL website.
-
@danielnathana not soft shadows! and when i say soft shadows i mean relative softness (aka hard edge closer to the object soft further away)
-
@superkellerman8D Do you know what you're talking about? You can do real time shadows in OpenGL also.
-
realtime? 'Cause if it is, openGL can suck it!
-
what is the name of the tool that you used to make this testenvironment?
-
Wow, how can that give such a framedrop? Hehe looks pretty realistic though.
No that exciting, I know, but they are better than current game shadows.
Danial79 4 years ago