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Java 2d Game Development Tutorial 2 - Creating the basic frame

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Uploaded by on Apr 26, 2011

In this second Java 2d game tutorial I show you how to create the basic game frame using two engines: Slick2d and MarteEngine.

Libraries:
Slick2D (uses LWJGL)
MarteEngine

For more tutorial's check out
http://www.crazyandcoding.com

Love to play games? Check out:
http://www.crazyandgaming.com

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  • @Khimilzakar "ctrl+space"

    

  • How do you get the import added automatically. Like when you write AppGameContainer; You write down the first four letter, then it shows a drop down box. How do you get that? My NetBeans does no such thing, so I find I have to add them manually. It's really more of a minor quirk, but I'd like to know if possible. :)

  • There are so many small entity libraries for Slick. I hope that eventually a good system can be agreed upon and included in Slick.

  • @raket94 ya, i got that and idk where to start.

  • @codecrax If you wanna create fps cames, Marte Engine is not what you are looking for.

    You should probably use something like JMonkeyEngine for that!

  • I'm aiming for the fps area =\ I'm having trouble finding tuts >.<

  • I got an error. I clicked omething and it broke?? Help.

  • Thanks dude you are great!

  • I was looking for a 2d games tuts and came across this and was extremely happy!

  • Wow C.A.C can't wait for more of your tuts. I am learning a lot so far.

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