L4D: Environment Creation Part 4 - SkyBox

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Uploaded by on Jun 9, 2009

http://www.worldofleveldesign.com/categories/cat_left4dead_mapping.php

In the following workflow I continue to block out the entire level with my skybox texture and closing off the map in a vacuum.

Main thing to keep in mind here, is there should be no gaps anywhere in your map that allows to see into the black void outside the world.

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Uploader Comments (WorldofLevelDesign)

  • Don't you have to applie a texture of the sky? Or does it automatically put a texture on it?

  • @BUGHUNTER6 You have to apply it. Texture name is skybox.

  • I have been using and watching your tutorials and noticed that they barely have any views. Its unbelievable! I've worked in hammer a long time and all of your tutorials make what I used to do easier AND more effective. Things that took me a day take me an hour.

  • Thanks man.

    I've been trying to get the word out more. Its slowly coming together.

    Thanks for the comment man, spread the word if you can. I would appreciate it.

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All Comments (21)

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  • were can i find a clear sky texture?

  • i have a question.... I have seen some custom campaigns that have a day skybox.... i have tried to use some of the other skyboxes that i have for other games but they dont work... anybody have an idea on where to download a file for a day skybox texture?

  • than you for all the awsome tutorials

  • you need to add a cubemap to the map for it to work, you choose the entity env_cubemap, then place it at head height.

  • Thanks I got that. but now i cant see fire and smoke and for some reason some props are white and some at lighter then they should be....

    HHELP!

  • You have to be sure you have the proper name typed into the skybox map properites and that you are compiling with HDR turned on.

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