Blender 2.59 Tudor style House tutorial, Modeling & Materials assignment
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Uploader Comments (weeliano)
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All Comments (20)
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@Zynt453 me too ..
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Awesome! thank you for this wonderful video tutorial. it helped me a lot :) good job(thumbs up)
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Amazing! As a Blender novice but 3D Adept, I learned a great deal from this single video. Please record future Blender sessions. Subscribing to your channel.
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@realalienzjc Hi thanks for watching and to answer your questions, first you need to change the UV size around 21:59 minutes into the video, on the column on the right. Or you can go into UV editing mode, select the whole UVs and scale it bigger. To do the Edge slide, in edit mode, select edge you want to slide, press CTRL+E to bring up the Edge specials menu and choose the option Edge slide.
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Ok thanks I'll try that. I've finished all your 2.59 tutorials now. Definitely the best I've found so far! Can't wait for more!
TuCC1129 3 weeks ago
@TuCC1129 Thanks buddy! I'm sorry I haven't been coming out with any new videos lately. Been busy at my new job at Lucasfilm :) Will come out with more new videos soon! Thanks for subbing and watching!
weeliano 3 weeks ago
Great tutorial so far, but I am confused about one part. During the part where you delete faces and select edges and bridge them (~8:50), half the time the bridge works perfectly, but in the other half, I get an error that sends me back to object mode. It says divide by 0 error. I just extruded and merged to do a manual bridge to get past this error, but I was wondering if you knew what was going on?
TuCC1129 3 weeks ago
@TuCC1129 Hmmm, could be due to the nature of Blender itself, with new versions coming out every few months, there may be hardware configurations that won't play nice with your computer. Try installing another slightly older version of Blender and see if the problem still exists, or you can download a test version from graphicall dawt org
weeliano 3 weeks ago
One question. I've just started to learn Blender. Shouldn't you be able to work on 1/4 of the house and mirror it in two directions? First deleting one half, like you did in the beginning, and then deleting half of the remain, so you work on a corner of the house. Then mirror your mesh in both the x and the y direction. It should reduce the number of clicks required.
fbendz 1 month ago
@fbendz Yep you could do that too, but you have to take note that not all houses are completely symmetrical and you will still have to edit the final mesh.
weeliano 1 month ago