Ryan Taylor - 2008 Modelling Reel
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Uploader Comments (RyanTaylor3D)
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All Comments (28)
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Gorgeous stuff man! I am green with envy : ) Any advise for persons such as myself that have absolutely no talent creating models? Like a book or something as a starting point?
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yeah.. that would be nice ;) i look forward to it!
your normal maps in maya tutorial helped me also alot.
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the crocodile is awesome!
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Nice alternative to all those monsters and fictional characters. Very Nice
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nice work!!!
did you make everything in zbrush? or did you model everything first?
dennisvolkerts 1 year ago
@dennisvolkerts
Thanks man. I first modeled a base mesh in Maya and then took it into Zbrush for finer details. But my workflow is different now. Usually I make a very basic shape in Maya to bring into Zbrush. Then I change the proportions and get the main forms down inside Zbrush. When I'm satisfied with the main forms I take the sculpt into 3D Coat, where I retopologize the sculpt so I can have usable geometry. Then I export that low geometry to UV and use the high to get my normal map.
RyanTaylor3D 1 year ago
@RyanTaylor3D
so you are not sculpting with symmetry?
And why are you not using retopologize inside zbrush?
dennisvolkerts 1 year ago
@dennisvolkerts
I start sculpting with symmetry on to get the forms correct and then go back over top of that without symmetry to add some realism in.
I find 3d Coat much faster than Zbrush's retopo tools. It's the fastest i've found. Even faster than Topo Gun or the Nex plug-in for Maya. Maybe I'll do a quick tutorial/ demo on it.
RyanTaylor3D 1 year ago
Awesome work!
Can you texturerize the crocodile and then render? I need a new FullHD Wallpaper :D
StarEtaCarinae 1 year ago
@StarEtaCarinae Thanks. Nah this asset is so old. I really want nothing more to do with it. I can render a full HD shot of the current one for you if you want, however.
RyanTaylor3D 1 year ago