Please note: these are not intended to be outrageous combos. These are simple enough to learn, still very damaging, and practical enough to use in battle. They're organized by openers (launchers), w/ damage in {brackets}.
"Crouching Uppercut"
#1- Evil Intent (first 2 hits) / EWHF {47}
#2- Left Crescent / Evil Intent (first 2 hits) / Front Thrust Kick {49}
#3- Evil Intent (first 2 hits) / Left Right Combo / Front Thrust Kick {51}
#4- Evil Intent (first 2 hits) / dash foward / Left Right to Spinning Hook Kick {52}
#5- Left Crescent / foward / LP / Evil Intent {54}
#6- Left Crescent / dash foward / Left Right Combo / Savage Sword {57}
#7- Evil Intent (first 2 hits) / Evil Intent {58}
#8- Evil Intent (first 2 hits) / RP / Savage Sword {59}
"Double Lift Kick"
#1- Left Right Combo (x2) / Front Thrust Kick {49}
#2- Left Crescent / Left Right to Spinning Hook Kick {50}
#3- Evil Intent (first 2 hits) / EWHF {52}
#4- Evil Intent (first 2 hits) / Left Right Combo / Front Thrust Kick {56}
#5- Left Crescent / Evil Intent {56}
#6- Left Crescent / dash foward / Left Right Combo / Savage Sword {62}
#7- Evil Intent (first 2 hits) / Evil Intent {63}
#8- Evil Intent (first 2 hits) / dash foward / LP / Savage Sword {63}
"Thrusting Uppercut"
#1- Double Thrust / dash foward / Left Right to Spinning Hook Kick {52}
#2- Evil Intent (first 2 hits) / EWHF {54}
#3- Left Crescent / Left Right Combo / Evil Intent (first 2 hits) {55}
#4- Left Crescent / Evil Intent (first 2 hits) / Front Thrust Kick {56}
#5- Evil Intent (first 2 hits) / Left Right Combo / Front Thrust Kick {58}
#6- Left Crescent / LP / Evil Intent {61}
#7- Left Crescent / dash foward / Left Right Combo / Savage Sword {64}
#8- Evil Intent (first 2 hits) / Evil Intent {65}
#9- Evil Intent (first 2 hits) / RP / Savage Sword {66}
NOTES: (1) Any time I end w/ the Evil Intent, I am delaying the last hit with a slight pause between button presses. (2) The "Front Thrust Kick" ender is nice, because you get a free Mental Alertness charge afterward (press down+LP+RP). (3) There are some ppl who don't know what the EWHF and EWGF is; and that's okay, cuz they're not in the Command List (I don't know who come up w/ those names anyway). The EWHF is Jin's "Right Round House Punch" (f-qcf+RP), only the input is done really fast for extra damage.
I hope this helps. If you have trouble w/ the Command List, ask & I'll give you regular notations.
This is Part 1; check out Part 2 for juggles on the Front Jump Kick, Uppercut Counter, and Savage Sword (1st hit) Counter. Also check my Juggle Suggestions for King, Steve, Xiaoyu, Bruce, and Baek.
how do you do mental allertness with the light on jin's hand???
DeeLorenzo26 8 months ago
DeeLorenzo26 -- After you do the Front Thrust Kick, immediately hit Down+LP+RP. Jin will do his Mental Alertness move, but his fists will charge to Counter. It also works on a few other moves, like the Left Sidekick (down-forward+LK) and the Blade Kick (down-forward+RK), but the kick has to connect. I hope that helps.
crookedletterk 6 months ago
Does anyone else find that half of these are worthless?
You got at least one that does 60+ damage for each launcher, why should anyone go to the trouble of learning all of these?
DaBhaalspawn 1 year ago
I agree that for competition, you only need one combo for each launcher. The reason the video is titled "Suggestions" is to provide more options for players who haven't chosen the one combo they are most comfortable with. The idea was never for anyone to "learn" them all, but rather to try them all and find the one that's most fitting to them. Although of course, learning multiple combos for each launcher adds to your style and flair while playing, and provides an opportunity to show off.
crookedletterk 9 months ago