Alert icon
We're changing our privacy policy. This stuff matters.  Learn more  Dismiss

Piko3D Engine: Time Scaling or "Bullet time" using ODE Physics

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
392 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Dec 20, 2009

Paramike continued his work on Piko3D's ODE physics integration, and implemented simulation step interpolation and time scaling! It is now possible to change the time scale for a specific world to make it run in high speed or slow motion, which you can use to create these neat "bullet time" effects :-) All smooth and no stuttering.

Piko3D is simple 3D engine in the making. It aims to be simple in structure but powerful little 3D engine, aiming at PC and mobile devices . You can follow it's progress and get the latest news on http://www.piko3d.net

Category:

Gaming

Tags:

License:

Standard YouTube License

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (0)

Sign In or Sign Up now to post a comment!
Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more