Paramike continued his work on Piko3D's ODE physics integration, and implemented simulation step interpolation and time scaling! It is now possible to change the time scale for a specific world to make it run in high speed or slow motion, which you can use to create these neat "bullet time" effects :-) All smooth and no stuttering.
Piko3D is simple 3D engine in the making. It aims to be simple in structure but powerful little 3D engine, aiming at PC and mobile devices . You can follow it's progress and get the latest news on http://www.piko3d.net
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