Top Comments
All Comments (33)
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make a painting tutorial about ZBrush @Autodesk
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Hi, I just finished modeling a highpoly model in mudbox 2012 and I want to texture it using photoshop but I accidently pressed create UVs And now when I unwrap my model (an alien that has almost the same shape has a human body) It shows squares except of the basic UVs, Is there a way I can fix this? because I can't texture my model using these UVs because they are not well placed. Is there a way to fix this because I don't want to start my model over! Thank you so much for your time!
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Autodesk can only do 360p videos?
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@antiusninja Ahead in practice. Ahead in thought process. It is the same as proceed.
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"LOL" adults that days \=
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@cokeandbuns turn it to flat shade, if ur still hving a prob export it to psd and increase brighness in photoshop. cheers :D
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@Hazzerz lol ill defend autodesk by saying this, mudbox is more user friendly for me at least beacuse im so used to the maya controls, its basically zbrush with maya controls is what it is, n including these features make my work easier :D/
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Now if I could only get this to work correctly with the Second Life mesh...
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@antiusninja Ahead.



man this guy likes to take advantage of things
sokkerdave 1 year ago 10
LOL Kids this days =/
TheUnboundReaver 2 years ago 4