Uploader Comments (quill18)
Top Comments
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total destroying
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Its when you sell a tower a creep passed, making it go back because a shorter way to the end opened up. When it gets close enough, you place another tower there. It will then go back on the way it usually did. You then do this over and over again, to make the creep go back and forth, not going anywhere, but still taking damage.
Video Responses
All Comments (265)
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Oh, and don't forget to add an accent aigu to "Suppé" or else his name literally means "Franz of Soup" :~)
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Cool music :~)
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I'm working on a TD of my own, but I have a question: how do you update the pathfinding in mid-game? Because the units have a different starting node after they are spawned. i was thinking of breadcrumb "algorithm", but every time the leader dies, another leader should be flagged as dropper of breadcrumbs, whilst the other enemies should first find a path to the leaders current position, if you catch my drift. I hope you understand what I mean =P Thanking you in advance
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Poor graphic I have to say, but fun to play, a newer one is called Plate Defence, and it needs lots of thinking and strategy to be played, definitely to try!!!!
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Ill never forget this game, even with games like Plate Defence hitting the market now it still seems timeless.
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Once you learn how to juggle properly(I know, I know, I don't like it either, and just like straight up tower defense mazes) this game becomes much easier.... =(((
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weel i have another one strategy for this game and it works too.
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Nice Quali xD Daumen hoch ;)
2:10 - music please
saddamslupsk 2 years ago
The music for the whole thing is Light Cavalry Overture by Franz Von Suppe.
quill18 2 years ago 3