tutorial - finishing rigging part 2

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Uploaded by on Oct 18, 2010

here's the rest of it

Category:

Film & Animation

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License:

Standard YouTube License

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Uploader Comments (thejazzman9475)

  • what is the easiest char to start rigging with? The one with the least bones?

    thanks for the tuts man :)

  • @maxovitsj all pretty much identical :)

Top Comments

  • Man, you're just pumping these out.

    Oh and YouTube's new timelimit is 15 minutes on the dot. (Was 10:59)

  • Thank you so much for making these :p

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All Comments (42)

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  • My camera glitches out and dissapears after the arm :( help

  • @xinnalynn Hello I know its been 6 months but I found the appropriate fix for your problem lol! I know you have probably solved it by now but just in case I can link you the fix. Message me if you want it.

  • OK I just posted a comment about my rig collapsing when I aligned my collar bone. I found a service pack that fixes this problem. If you have it message me and I'll link you it. :)

    (legit autodesk fix btw)

  • i have an odd problem. when i add an arm and try to align the collar bone it disappears along with my entire rig (thank god for saves). in fact anything i do to the collar bone makes it disappears along with my rig.

  • @xinnalynn I have the same problem! :(

    did you find a solution yet?

  • If you're having problems with the whole arm disappearing after moving the collarbone; Select the collarbone AND the bone after it.. Selecting the whole arm also works fine.

    After this is done you can align the collarbone properly.

  • @DaStuntBrothers Thanks for the fix

  • I don't know why this happens but I just realised that when I move the ankle up so I can bend the knee,the leg glitches and it moves from left to right like crazy .The problem is that when i first rigged the leg this thing did not happen so I don't understand what have I done wrong.

  • @xinnalynn Found a fix online for this problem. Don't know if you need it now but others might.

    "Select each clavicle and disable the option “Manipulation Affects Neighbors in Hierarchy” under Hierachy -> Link Info."

    Should fix it up. But you got to do it every time you use a collarbone of any sort.

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