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[HD] UDK Environment - Mass Effect inspired realistic environment - Ringling College of Art & Design

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Uploaded by on Nov 8, 2011

Please DO NOT reupload -- Be sure to watch in HD, of course! :]

This environment was inspired by the Mass Effect universe. The Mass Effect name, logo and all other entities are copyright of Bioware.

All assets created by:
Mike Poe mpoe@c.ringling.edu
Bryan Shannon bshannon@c.ringling.edu
Thomas Trently ttrently@c.ringling.edu
--------------------------------

30-day environment assignment using 100% custom assets, rendered real-time in UDK

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Uploader Comments (Nothingreallyexists)

  • You made all this with custom assets in 30 days?

    DID YOU NOT SLEEP??

  • @ItsBenji90 We also had 3 other classes as well :) I made it a point to at least get 5-6 hours a night, especially in the beginning part, but the last 72 hrs on the project had very little sleep involved (including the production of this video by Mike Poe, but hey it looks good).

  • @Nothingreallyexists I'm doing a sci-fi project in UDK atm but it's nowhere near as detailed as this :P Looks like a proper professional job though!

  • @ItsBenji90 You, sir, have good taste in music :)

  • the fiddlier lighting bits seem a bit off otherwise pretty much perfect

  • @MrSchlessel Not sure what you mean by fiddlier lighting, but I'll let you in on a little bit of movie magic. The opening scene was lit "better" with more lights on company logo/name part.... we added these lights for this shot alone. Later on at about 0:18, you can see the same logo, but with less lights. We did this to increase the drama for the shots, individually, but it came to us in the form of a happy accident.

Top Comments

  • Actually really looks like mass effect :) Nicely done

  • You did an excellent job at a Mass Effect-like environment. Seriously, if BioWare put this map in a demo of some inside of a base I couldn't really tell the difference. (Apart from the name of the place)

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All Comments (36)

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  • nice

  • You dudes should be hired like NOW. We need your talent. Today.

  • @sharpezor

    If you know how rasterisation renderers work, that makes no sense at all.

  • @Capeau I'm not a retard, I am running it at native res. The lines are not sharp like this. I get that it's a style and one isn't better than the other. I happen to see this as sharper.

  • @sharpezor

    Im sorry, but you dont know what you're talking about. Skyrim graphics are just as sharp. If its fuzzy then thats because you're standing really close to a tewture or you're not running the game at your screen's native resolution (which makes it interpolate the pixels and thus results in fuzzy graphics)

  • @Capeau no... i mean its just a little fuzzy compared to something like this. clearly defined lines. It's a simple objective fact.

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