Mega Man untitled fangame- 2 level WIP showcase
Uploader Comments (LarsLuron)
All Comments (43)
-
Nice, you can tell people will probably be using hyper beam a lot.
-
3:11 megaman 8 music......?
-
i have a suggestion for fungus man. mushrooms that you can bounce on but some of the mushrooms are purple and hurt you when try to bounce on them
-
you cant have quake man without putting in doom man(lol)
-
Very Very Nice ! But the Boss should have more damage to you
-
I like how all the sprites disappear when you open the menu, it's like the NES games
-
@RagingBanebou Whoops, I meant the Phillie Phanatic. ^_^;
-
I like Sound Man's design! He reminds me of the Green Monster! XD
-
@Munchzor Basilisk lizard, you mean?
Oh, and sorry if I'm interrupting here.
-
@Akutare I know! They're modeled after that one lizard that can run on water, I think. They're cute.
so practically you're adding some of the Megaman Battle Network bosses who don't have normal megaman counterparts?
2pokepan 10 months ago
@2pokepan
No, the names are just coincidences. I did not have MMBN in mind when I made them.
LarsLuron 10 months ago
very nice enemy design. i like the sound man stage too... you did everything yourself?
Sonic88 10 months ago
@Sonic88
Everything design-wise, if that's what you mean.
LarsLuron 10 months ago
@LarsLuron
good job with the physics, the rush coil seems a off for the jump, i think it is -7px/frame speed, may be i am wrong about that.
the stages are very well done, so u did the sprites drawing, the game design, the tiles?
did u do the programming too?
Sonic88 10 months ago
@Sonic88
Not all of it. The "engine" I'm using is based off of the game source for Mega Man: Day in the Limelight, a different fan game made by Riverroad. Of course that only included the basics, such as game physics, hit points, damage code, 1ups, etc. etc.- beyond that I had to add everything myself.
LarsLuron 10 months ago