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XNA Physics & Terrain

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Uploaded by on Jun 10, 2009

Further advancement of the impulseEngine with the aid of http://www.innovativegames.net XNA Engine tutorials.

Added terrain and physics based collision as well as the blur post-processing effect.

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Gaming

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Uploader Comments (Crisisonfire)

  • Not really, simply create a shader and define an instance of it which i can toggle to being visible or not

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This video is a response to XNA Physics Test
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  • To a degree yes, each cube is an instance of the cube physics object.

    In terms of doing this in GameMaker i have no idea how you would do it as i've only done basic 2d games.

    XNA is worth the effort to learn and use =]

  • Should be a simple shader.

  • was the blur hard to do?

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