This was the first time I've recorded footage from a Source Demo (.dem) file. The other options are recording 'live' and using the Source Recorder.
I prefer using demos to record because I can perform normally (in terms of aiming and movement) without the decreased frame rate. In addition, I can record the footage at my native resolution (1920x1200) and then play back the demo and record it using a resolution that is of a 16:9 ratio (1600x900). I can also fast forward to certain parts without having to watch parts that would otherwise be useless. Other things include being able to hide the HUD, view model and various other UI elements.
I edited this in Final Cut Pro (I use Final Cut Studio to do most of my production work, with the exceptions being Adobe Photoshop and Adobe After Effects) and rendered with H.264 in Compressor.
The master footage is of a 1600x900 resolution at 60 frames per second (which was around 680 MB large).
Recorded with a custom built PC with a Intel Core i7 CPU, nVidia GeForce GTX 295 graphics card and 3GB of RAM. My monitor's maximum resolution is 1920x1200 but that would mean the footage would be at an aspect ratio of 16:10, where the Youtube player is designed for 16:9.
The music in the video is "Duty calls for 162 BPM" by Mastgrr.
Good sir, was final cut also the program you used to convert the .dem files to .avi?
kilgoredangle 1 year ago
@kilgoredangle I recorded the demo file, and then played it back while recording it with Fraps. Then I did the necessary conversion from the Fraps file. You cannot convert a .DEM to a movie file since it is, basically, a game file.
flamov 1 year ago
you are pretty good as scout!
Fardus1 1 year ago
Thanks!
flamov 1 year ago
I hate you -.- my game looks like shit and i get like 10-30 fps depending where i'm at
doomroe3 2 years ago
You can try out custom configs (autoexec's) for TF2 to improve performance.
flamov 1 year ago