KoF XIII: Ralf Jones combo video

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Uploaded by on Dec 25, 2011

The King of Fighters XIII combo video showcasing what Ralf Jones is capable of, be that old, new, practical or impractical.

-COMMENTS-

I'm not much of a Ralf fan (especially how they made him and Clark look in XIII) but I sure love his combos!

-TRANSCRIPT-

1) Ryo: jp C, C 1 hit xx df A xx qcb AC, qcb AC, qcb AC, qcb A xx qcb AC, qcb A , b~f A, b~f A xx qcb-hcf K

2) K': jp C, C 1 hit xx qcf C, dash C 1 hit xx qcf C, dC xx qcf AC, qcf C, b~f A, b~f A xx qcb C, b~f A, b~f A, qcb C, b~f A, qcfx2 AC (max charge)

3) Saiki: jp C, C 1 hit xx df A xx BC, C 1 hit xx df A xx qcf C, [b~f A xx qcf C] x4, b~f A xx qcf AC, dash qcb AC, qcb AC, qcb AC, qcb-hcf K

4) Terry: jp C, C 1 hit xx qcf C, dC xx BC, C 1 hit xx df A xx qcf C, D xx b~f C xx qcb C, b~f C xx qcb C, b~f C xx qcb C, qcb A xx qcfx2 AC (lvl 2 charge) xx hcbx2 AC

5) Kyo: jp C, dC xx qcf C, C xx BC, C 1 hit xx qcf C, C xx qcf C, C xx b~f C xx qcb C, b~f A, b~f A xx qcb C, qcb-hcf K xx hcbx2 AC

6) Iori: jp C, D xx BC, D xx qcf C, [C xx b~f C (1 hit) xx qcf C] x3, qcf AC, qcfx2 AC (lvl 2 charge) xx hcbx2 AC

7) Clark: jp C, D xx qcf C, C xx BC, D xx qcf C, C xx b~f C xx qcb C, [b~f A (1 hit) xx qcf C, qcb A] x2, qcfx2 AC xx hcbx2 AC

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  • @JetfrostEXE I watched some high level play and I realized that those combos are basically only available at a certain point during the match IF the player exercised proper gauge management. It's comparable to MVC3's X-Factor expect it's less ridiculous.

  • @demofan2 His clothes are still alright, his claws only make him more violent, and not having flames and he can still kick ass means that he's actually competent even without relying on his tools.

  • @ushiwakamaru30 Yeah, those combos are mostly to turn the match around or push for game, and most of the characters don't go for 100% combos unless it's necessary.

  • kof99 4ever!!

  • Ralf Jones magnifico combo!

  • @JetfrostEXE I see. I downloaded the demo yesterday and gave it a try. I must say, pulling off big combos like that is harder than it looks, and meter management is super important. I event watched the SCR finals and people were only able to pull off crazy combos like that in later rounds, IF at all.

  • @ushiwakamaru30 These aren't easy to do and some take away a lot of meter, so that's not something to worry about. You're not gonna be seeing this at the beginning of the match, and maintaining meter's not gonna be easy all the time. The 100% combos and stuff like that are mostly used to turn the game around or push for an advantage during Rounds 3-5 anyways, and plus, if you drop the combo, then you'll be held at an disadvantage due to the loss of a lot of meter.

  • Does any character in this game NOT have a death combo? It looks like every character with the right meter and set up can kill any character with one combo. That's not very balanced IMO. Not hating on the game, I actually want to get it, I'm just concerned about balance.

  • @demofan2 if anything he is less crap. in fact, he is quite counter-intuitively more manly - he lost his flame, yet continues to fight. imagine superman losing his powers - would he still be able to be a hero? doubtful.. but iori continues to fight, even at a disadvantage

  • @dhtjlghks it's doesn't mean you can add crap character....

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