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Uploaded by Leadwerks on Oct 17, 2011
This video demonstrates dynamic regeneration of navmesh tiles using multithreading. The recalculation runs concurrently to the main engine thread, so AI can react to a changing environment and update their paths.
Gaming
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Fascinating. It must be really cool to build navmesh generator.
Aggror89 3 days ago
wonderful work Josh. great wip. I'm excited that LE3D will have multi-threaded support built in!
rekindledphoenix 4 months ago
good joj
TheViewer44 4 months ago
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Fascinating. It must be really cool to build navmesh generator.
Aggror89 3 days ago
wonderful work Josh. great wip. I'm excited that LE3D will have multi-threaded support built in!
rekindledphoenix 4 months ago
good joj
TheViewer44 4 months ago