Dynamic NavMesh Generation with Multithreading in Leadwerks3D

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Uploaded by on Oct 17, 2011

This video demonstrates dynamic regeneration of navmesh tiles using multithreading. The recalculation runs concurrently to the main engine thread, so AI can react to a changing environment and update their paths.

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Gaming

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  • Fascinating. It must be really cool to build navmesh generator.

  • wonderful work Josh. great wip. I'm excited that LE3D will have multi-threaded support built in!

  • good joj

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