Note that I couldn't get the high quality version of this video to process successfully on YouTube, so this is a lesser quality version and it looks kinda squished. It is a simple program I created to test my shaders with. The shader shown has normal mapping, specular mapping, environment mapping, a directional light with spectral highlighting and up to 3 point lights with attenuation. I turn various effects on and off using hot keys. The different balls shown have different default settings for each effect.
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