Materials and Shaders (Part 2)

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Uploaded by on Sep 26, 2008

Real-time surface rendering has come a long ways since the days of plain diffuse textures and lightmaps. Per-pixel lighting, reflection and refraction effects, and even GPU ray tracing are now possible, thanks to the programmable rendering pipeline. Of course, this added flexibility comes at a cost of increased complexity. Convincing materials are a combination of both good artwork and skilled programming. Leadwerks Engine includes a library of advanced shader effects an artist can choose from, as well as a flexible framework with which new effects can be added.

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  • I cant find strata!!! help please!!!

  • Wow the one with the bumps looked really good!

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