EVE Planetary Interaction

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Uploaded by on Apr 24, 2010

A very basic tutorial on EVE Online's new Planetary Interaction. This was recorded on the Singularity Test server on April 24th, 2010. I am still in the process of learning this myself, so do not expect perfection! This tutorial is meant to help get started with the basics of planetary interaction. Enjoy!

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Gaming

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Uploader Comments (MaeveTrinity)

  • Your processor should have an input and output, per your schematic, I see you only created a link with one route to your command center. Shouldn't you be sending your extractor output into your processor, and process your chosen schematic, and then send the processor output to storage/command center?

    Unless, you just want the raw material, and then I would assume you do not even need that processor.

  • @scmiles You are correct Scmiles, Like I said, this was only what I had self taught and figured out myself at that point, I am aware the the processor facility is flawed, still learning that myself. But as far as just getting started, nothing out there exists yet, so that's why I've done this. :)

    Personally I keep getting errors on processor input.... but, maybe that is a lesson for another day? :)

    Thanks for your advice

  • Just a note, for building and linking extractors and processors, you can place their positions, then link them together before submitting the build. Just a thing I noticed, to keep from getting that annoying busy network message after building each little thing. Hope that makes it a little less annoying :)

  • @Titaniumbolt Thanks!! :) I actually haven't logged into SiSi since I made this video... too many distractions on TQ!

  • Super, nice to see how this works...it looks great.

    Time for me to start training those cloaking skills....

  • @toby23 hahaha you dont have to cloak!  I am just paranoid. Too much time spent in 0.0

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  • Need new vid to go with new PI :(

  • How much is that loot worth?

  • Rather then just producing what the planet has the most of try going based on the market value and the sell rate of the materials. Items that are required for the operation of a POS are highly valuable and sell quicly. I find that producing coolant is good because a large pos requires 8 per hour and it is a second tier production job. Also remember links take more cpu/power grid the longer they are so put your buildings right next to eachother on small planets to minimize the usage.

  • I thought the paranoid comment was cute heh.

  • Courageous to post your early efforts and leave yourself open to flames when people can view it, in hindsight, an be unfairly critical, as they so often are. Oh, and truthfully, I thought you might be male and filtering your voice until I heard you say "pretty little."

  • Nice video, I have found with the version released on TQ, I just place the command center nearby, don't even need to link it.  I just route the extractors to a spaceport, then link a processor alongside a spaceport to remove/process/place the new products in the spaceport. This is most efficient, as the command center only has 500 m/3 of storage, while the spaceport has 10000 m/3 available. It also saves unnecessary links and structures, which all draw power fro the command center.

  • Thank You for your effort. I found it very helpfull

  • lol i nvr went on SiSi while this was on it....wow all the changes they made to it....lol.

  • nice tutorial,Tnx

  • danke

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