In this video from the game Lemmings 2: The Tribes (PC-version) I play through the classic level 7 wihout losing any of the 59 lemmings I start the level with. This solution is faster and dozens of times easier than my previous solution (v=ZhxTdnFf-n4). I learned this basher interrupt trick to create a narrow hole into a wall from LemmingsMaster's solution to the SNES-version of this level (v=GWCup9XV2rI).
You could create the one pixel wide trap with a basher interrupt and a variable number of builder tools in many ways. For example, the basher could be stopped one animation frame later to create a bit wider hole and/or you could waste one to two extra builder tools. I believe I used as few builders as possible for saving all the lemmings. I could have done this without using pause (I already did it with one extra builder), but I thought that could have made the advantages of this basher interrupt trick harder to see.
The game was run in DOSBox 0.73 with 6000 emulated cycles/ms and the original video clip I uploaded to YouTube was also recorded with DOSBox.
I used same solution at my Megadrive longplay, except I wasted some more builders on that hole
Lemmy556 1 year ago
@Lemmy556 True, I didn't know about your new longplay when I made this video. I've watched the whole longplay now, and it was very good - only one lemming lost, lots of nice shortcuts and If I understood right, you did everything in one go without retries :)
Ma5terViking 1 year ago