3D3CWorlds: Use Case - Interactive Physical Simulation (Philippe Gravez, CEA-List)

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Uploaded by on May 4, 2011

Part 7 of 11 of the 3D3CWorlds meeting, Israel March 2011
see www.3d3cworlds.com

Interactive simulation addresses the needs of virtual prototyping for the industry:
interactive simulation of physical phenomena, with a particular interest in mechanical systems featuring rigid and deformable parts, multi-body systems ...
interactive and/or autonomous virtual humans able both to display realistic behaviours and to interact with their environment
interactions (motion capture, metaphors, avatar high-level control ...).
Current developments and recent trends in the gaming industry are turning this technology into an attractive proposition for Virtual Worlds. In Metaverse1, this has been developed to enhance the feeling of social presence through sharing unusual experience.

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