Robust Task-based Control Policies for Physics-based Characters
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Uploader Comments (philbeaudoin)
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All Comments (8)
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remembers teh euphoria engine
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Good, really, but you guys are missing something. If you want a humanish walk(or even animal) you do need to use the whole body weight.
When someone begin to fall, he moves his whole body, and arms, to try to bring his gravity center back to stable.
So you need to take that in mind, and make the ragdoll move the arms to help equilibrate, avoid those huge legs strect just because you hit a low weighted item, and most of all, make it a lot more realistic.
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Great job, just imagine games with no npc animations, just physics!
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The game link seems to be broken. :(
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Updated game link. It should work now, give it a try!
philbeaudoin 1 year ago
Wow, this is amazing.
I need to learn how to do this.
k0ma1337 1 year ago
@k0ma1337 Glad you like it. I added links to related pages in the description, check them out.
philbeaudoin 1 year ago