Collision detection for the player's weapon (a maximum-oversized sword atm) now works as intended. It's basically "just" a circle (enemy) / rectangle (sword) collision. Should be good enough for my prototype :)
You can now get a basic idea of the gameplay:
Move with the left analog stick, swing your weapon with the right. You just need to touch an enemy with the weapon to do damage. If enemies touch your body, you'll be damaged. Like in real life, the longer and broader the weapon, the better for you ;)
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