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XNA Demo 1

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Uploaded by on Feb 11, 2008

An XNA tech demo for various 2D game features.

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Entertainment

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Standard YouTube License

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Uploader Comments (rmsamonte)

  • Why don't people actually attempt to learn how to make their own sprites instead of cut, paste, recolor?

  • @thedragonb0y ... Because I wasn't intending to use said sprites for a final game? It was meant to get a prototype up and running quickly without the need to spend too much time on creating the spritesheet. Whatever tech I come up with for my own projects initially use placeholder art. If I get further along with actually using the tech for a personal project, I replace those placeholder with original art.

    This demo was not meant to take credit for placeholder art.

  • @rmsamonte Then why not just use colored blocks? It's much easier.

  • @thedragonb0y Because it's just not as interesting? Colored blocks are fine don't get me wrong, but if you want your demo to look half decent, at least use something that could resemble a game. Also, it allows a developer to create a pipeline for what's needed in the future. And even if you used colored blocks, you'd still need to put the time and effort in making it look nice when it animates. Finding placeholder sprites was still much faster for what was intended.

  • @rmsamonte Ah you mean demo, not prototype (I prototype my engine usually with pen&paper or very simply objects while coding).

    For a Demo you need to be using your finalized version (or close to it) which means original characters (plagiarism is a burning hot floor to walk on). That's when your distributing the game after all (for selling or a quick look before download if it's shareware)

  • Prototype and demo can be interchangeable. If by demo you mean a game that's almost ready to be released, then I see your point. But if you're talking about game development R&D, both can be used with the understanding that whatever is shown is still in the works whether you have final or placeholder art.

    Having worked in the industry for over 10 years, I know the consequences. I am an honest developer and would never release anything that infringed copyrights or used illegal tools.

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All Comments (17)

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  • wtf

  • Like I stated previously, I was concerned more on the technical aspects rather than the artistic side. This was never intended for release. I work in the industry and it's not uncommon to use placeholder art to progress the tech side of things.

  • yup

  • THis game is completeyl athiest

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