From 3D model to interactive door in HPL2 engine
Uploader Comments (hg2708)
Top Comments
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It's free and has a small install size, so very efficient to use. In particular if you only do a little modelling now and then for testing purposes as I do.
+As it says all editors with support for Collada works and that includes max, maya, xsi etc.
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All that work just for one door..
You must have worked really hard on the Penumbra games, that's for sure!
All Comments (13)
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I'm viewer 3 000
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Trust me CodeNinja, that wasn't much work at all compared to making doors that work in the source engine and other similar engines.
This engine looks amazing, great work guys ^_^
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Nice thanks.
You are going to release the engine public (when you bought the game ofc) so people can create their own maps right? :-)
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The music is beautiful. I also like the wainscoting. Wainscoting always tickles me pink.
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Awesome! I like using Blender.
When you made the door you can save it ,so you can re-use it again right? (without doing all this again and again)
Viterkim 2 years ago
yeah, you make the objects 1 time and you can set a lot of properties for them(how they behave and react to different situations) and then they are ready to be used over and over for different situations.
hg2708 2 years ago