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From 3D model to interactive door in HPL2 engine

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Uploaded by on May 3, 2009

MOVED TO http://www.youtube.com/user/frictionalgames

A brief workflow demonstration that shows how to take graphical content and make it interactive in the HPL2 engine. Sorry for the little time given to display the subtitles!

The HPL2 engine is used for creating our next game Unknown, http://www.frictionalgames.com

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Gaming

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Uploader Comments (hg2708)

  • When you made the door you can save it ,so you can re-use it again right? (without doing all this again and again)

  • yeah, you make the objects 1 time and you can set a lot of properties for them(how they behave and react to different situations) and then they are ready to be used over and over for different situations.

Top Comments

  • It's free and has a small install size, so very efficient to use. In particular if you only do a little modelling now and then for testing purposes as I do.

    +As it says all editors with support for Collada works and that includes max, maya, xsi etc.

  • All that work just for one door..

    You must have worked really hard on the Penumbra games, that's for sure!

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All Comments (13)

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  • I'm viewer 3 000

  • Trust me CodeNinja, that wasn't much work at all compared to making doors that work in the source engine and other similar engines.

    This engine looks amazing, great work guys ^_^

  • Nice thanks.

    You are going to release the engine public (when you bought the game ofc) so people can create their own maps right? :-)

  • The music is beautiful. I also like the wainscoting. Wainscoting always tickles me pink.

  • Awesome! I like using Blender.

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