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The Shining Elevator of Blood recreated with RealFlow 4 & Lightwave 9.6

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Uploaded on Apr 10, 2010

Yes, the blood is blobby looking, and the overhead angle particularly resembles chocolate. I initially started this just for fun, without expecting to take it this far. It took a full month to calculate the final animation on an I-7, 3.2gh quad core, ate up all 12gb of ram and 4gb of virtual, so it was not practical to attempt anywhere near enough particles to mimic the detail of real liquid.

This is rendered at 1/2 scale, 140fps to approximate the miniature from the The Shining. The RealFlow fluid sim used only about 1.6 million particles and therefore it appears thicker and 'blobbyer' than the actual liquid. Post processing was applied in Fusion 6.

Wireframes-
http://forums.newtek.com//attachment....

http://forums.newtek.com//attachment....

More technical discussion- http://forums.newtek.com/showthread.p...

In my work, I am often required to integrate CG into photographic plates without any practical information from set such as the lens, camera height, inclination, dimensions, or the position and intensity of lights. Over many years, I became proficient at 'eyeballing' stuff fairly accurately. Here, I carefully studied every shot of hallways in The Shining to come up with the dimensions, comparing width and height of panels, to chairs and actor heights. I settled on a 50mm lens, and estimated the set to be half scale (records state Kubrick used a 4 foot high miniature, which would be about half scale) since Kubrick was a perfectionist and any smaller scale liquids would appear blobby, with less convincing scale. The angles of the hallway set indicate that the camera was placed a few feet to the right of center of hallway, and panned left slightly so the elevator appears centered in frame.

In the movie, 3 different camera angles of this same scene appear. And details of the action match. So multiple cameras were used to shoot the same take. The fact that the camera is not centered leads me to suspect there may have been a fourth camera centered in the hall, to left of the main camera, but the footage was not used. Otherwise, it is odd for the main camera to not simply be centered in the hallway.

I determined the 140fps frame speed by using Fusion to post-speed up the original shot from the film at various speeds, until the liquid appeared to move at a realistic speed for half scale, which came to be a speed increase of 6 times faster. 6 times 24fps is 140.

To save time, I began RealFlow simulations at 24fps, which meant 6 times less frames to calculate for the final at 140fps. So after rendering 24fps CG version, I loaded into Fusion, and again I post-increased speed x6, and sure enough the CG blood splashed against the walls and flowed out of frame at close to the same frame length as in the real shot. So this affirmed my guess of 140fps, and that the hallway dimensions were rather accurate. Therefore, when Kubrick shot the miniature scene, the actual event on set would have taken place in about four seconds, just like my 24fps render.

It was an afterthought to render the overhead angle, where flaws are more apparent, since I didnt intend it to be seen from above. But it looked interesting to show the depth of the scene, as it might have appeared on set.

I started thinking about rendering this after wanting to break in a new workstation. The Shining was in mind after recently viewing a YT video titled 'THE SHINING - SOMETHING IN THE RIVER OF BLOOD' where the author presents a lengthy assertion that there are some obscure shapes viewable within the blood near the elevator that Kubrick may have intended as a subliminal representation of a corpse or something suggesting 'Tony' inside Danny's mouth (elevator as a face). The seemingly mysterious shapes present a Rorschach image for commentors to offer up a myriad of odd things they believe 'it' to be. No two people seem to see the same thing. With my expertise in lighting and videography, it was apparent to me that the shapes are merely distorted reflections of the set, and I emailed a simple CG still render to the author demonstrating that fact, but he continues to defend the presence of mysterious objects.

But I thought it would be interesting to see how ReaFlow might handle this scene, and was surprised to find that no one else had attempted a Shining-blood-elevator sim that I could find.

I did not render this animation for the purpose of disputing Ager's mystery claim. And although my CG liquid is not as detailed as the real thing, sure enough, very similar 'shapes' turn up in this CG render as in the movie since they are simply distorted reflections of the elevator door itself and surrounding frame and wall. But most people prefer a mystery, and do not really want a logical explanation. Here also is a detailed explanation of the objects- http://www.youtube.com/watch?v=_-q2BG...

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