The Shining Elevator of Blood recreated with RealFlow 4 & Lightwave 9.6
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Uploaded on Apr 10, 2010
Yes, its blobby and the overhead angle particularly resembles chocolate. I started this just for fun and never expected to take it this far. It took a full month to render on an I-7, 3.2gh quad core, ate up all 12gb of ram and 4gb of virtual, so it was not practical to attempt anywhere near enough particles to mimic the detail of real liquid.
This is rendered at half-scale, 140fps to approximate the miniature from the The Shining. The RealFlow fluid sim used only about 1.6 million particles and therefore it appears thicker and 'blobbyer' than the actual liquid. Post processing was applied in Fusion 6.
Wireframes-
http://forums.newtek.com//attachment....
http://forums.newtek.com//attachment....
More technical discussion- http://forums.newtek.com/showthread.p...
In my work, I am often required to integrate CG into photographic plates without any practical information from set such as the lens used, the camera height, inclination, dimensions, or the position and intensity of lights. Over the years I have developed proficiency at 'eyeballing' these things. I carefully studied every shot of hallways in The Shining to come up with the dimensions. I settled on a 50mm lens, and estimated the set to be half scale since Kubrick was a perfectionist and any smaller scale liquids would look less realistic and blobby. The angles of the set indicate that the camera was placed a few feet to the right and panned left to appear centered. In the movie, there are actually 3 different angles of this same scene. This leads me to suspect there may have been another camera centered on the miniature set but the footage was not used.
I determined the 140fps frame speed by using Fusion to speed up the original shot from the film until it appeared to move at a realistic speed which was x6. Six times 24fps is 140. To save time, I began RealFlow simulations at 24fps. When I sped up the resulting render x6, it turned out that the CG blood struck the walls and flowed out of frame at close to the same time as in the real shot, so this affirmed the rate of 140fps and the dimensions to be somewhat accurate. Therefore, when they shot the miniature scene, the actual event would have taken place in about four seconds.
The overhead render was an afterthought where flaws are more apparent.
I started thinking about rendering this after wanting to break in a new workstation. The Shining was in mind after recently viewing a YT video titled 'THE SHINING - SOMETHING IN THE RIVER OF BLOOD' where the author presents a lengthy assertion that there are some obscure shapes viewable within the blood near the elevator that Kubrick intended as a sublminal representation of a corpse or something suggesting 'Tony' inside Danny's mouth. The seemingly mysterious shapes present a Rorschach image for commentors' to offer up a myriad of odd things they believe 'it' to be. It was apparent to me that the shapes are merely reflections of the set and I emailed a simple CG still to the author demonstrating that fact but he defends the presence of mysterious objects.
I thought it would be interesting to see what ReaFlow might do, and was surprised to find that no one else had attempted a Shining-blood-elevator sim that I could find.
Oddly enough, very similar 'shapes' turn up in this CG render as in the movie since they are simply distorted reflections of the elevator door itself and surrounding frame and wall. But some people prefer a mystery. Explanation video- http://www.youtube.com/watch?v=_-q2BG...
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Uploader Comments (David Ridlen)
lamarrrrr 4 months ago
Shouldn't the blood stick to surfaces and leave thick stains?
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David Ridlen 4 months ago
The blood is staining anywhere it touches the white walls and floor, although RealFlow wet maps were very glitchy. My description explains the reasons for inaccuracies.
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acf2802 4 months ago
Doesn't looks very convincing. Practical effects FTW.
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David Ridlen 4 months ago
If you read the description, I never expected it to look nearly as convincing as practical, due to a severe limitation in total particles that were practical to calculate. The latest version of RealFlow can handle WAAAY more particles now, and could get this much closer to looking real.
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Top Comments
RD566 8 months ago
EHHHHHHHHHH, SEXY LADY!!!!
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Kickthebaby01 1 year ago
I think robag88 is full of shit but then again I'm not a conspiracy nut
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All Comments (318)
dandeentremont 1 month ago
Oh my god, you complete morons. Do you have any idea how ignorant you sound when you reject all CGI in favor of practical? Or vice versa? It's like saying "Oh, brain didn't do a good job pumping blood all over my body, but heart did! Heart FTW. Nobody needs brain!"
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Sayuri Langley 1 month ago
nice work man
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codemonkeybrains 1 month ago
I don't trust anything that bleeds like that and doesn't die.
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Vincent Graziano 1 month ago
I think this is inedible for just something you were trying out.
However, muting the volume and playing "Pure Imagination" instead completely changes the tone of the test.
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David Ridlen 2 months ago
Dont judge from my terribly blobby simulation (read description of CPU/particle limitations). Live action is always preferable, and CGI is for when live action is not practical. CG allows the camera and events to go beyond what is normally possible, therefore your instinct may sense 'something is not quite right.' But nearly every movie genre has CG in it these days, and most people would be surprised how much of it they never notice.
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kubrickrules 2 months ago
It lacks the dramatic aspect because it's CGI. CGI is never as good as real life, no matter how much they improve it.
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bijibadness 3 months ago
Yep, that is some thick-ass blood...
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Michael Nixon 3 months ago
This is what it looks like when my girlfriend is on her period
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денис гуляев 3 months ago
мм соооок))
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