Yes, its blobby and the overhead angle particularly resembles chocolate. I started this just for fun and never expected to take it this far. It took a full month to render on an I-7, 3.2gh quad core, ate up all 12gb of ram and 4gb of virtual, so it was not practical to attempt anywhere near enough particles to mimic the detail of real liquid.
This is rendered at half-scale, 140fps to approximate the miniature from the The Shining. The RealFlow fluid sim used only about 1.6 million particles and therefore it appears thicker and 'blobbyer' than the actual liquid. Post processing was applied in Fusion 6.
Wireframes-
http://forums.newtek.com//attachment.php?attachmentid=84036&d=1271329567
http://forums.newtek.com//attachment.php?attachmentid=84058&d=1271368673
In my work, I am often required to integrate CG into photographic plates without any practical information from set such as the lens used, the camera height, inclination, dimensions, or the position and intensity of lights. Over the years I have developed proficiency at 'eyeballing' these things. I carefully studied every shot of hallways in The Shining to come up with the dimensions. I settled on a 50mm lens, and estimated the set to be half scale since Kubrick was a perfectionist and any smaller scale liquids would look less realistic and blobby. The angles of the set indicate that the camera was placed a few feet to the right and panned left to appear centered. In the movie, there are actually 3 different angles of this same scene. This leads me to suspect there may have been another camera centered on the miniature set but the footage was not used.
I determined the 140fps frame speed by using Fusion to speed up the original shot from the film until it appeared to move at a realistic speed which was x6. Six times 24fps is 140. To save time, I began RealFlow simulations at 24fps. When I sped up the resulting render x6, it turned out that the CG blood struck the walls and flowed out of frame at close to the same time as in the real shot, so this affirmed the rate of 140fps and the dimensions to be somewhat accurate. Therefore, when they shot the miniature scene, the actual event would have taken place in about four seconds.
The overhead render was an afterthought where flaws are more apparent.
I started thinking about rendering this after wanting to break in a new workstation. The Shining was in mind after recently viewing a YT video titled 'THE SHINING - SOMETHING IN THE RIVER OF BLOOD' where the author presents a lengthy assertion that there are some obscure shapes viewable within the blood near the elevator that Kubrick intended as a sublminal representation of a corpse or something suggesting 'Tony' inside Danny's mouth. The seemingly mysterious shapes present a Rorschach image for commentors' to offer up a myriad of odd things they believe 'it' to be. It was apparent to me that the shapes are merely reflections of the set and I emailed a simple CG still to the author demonstrating that fact but he defends the presence of mysterious objects.
I thought it would be interesting to see what ReaFlow might do, and was surprised to find that no one else had attempted a Shining-blood-elevator sim that I could find.
Oddly enough, very similar 'shapes' turn up in this CG render as in the movie since they are simply distorted reflections of the elevator door itself and surrounding frame and wall. But some people prefer a mystery. Explanation video- http://www.youtube.com/watch?v=_-q2BG8VY5Y&feature=related
Congradulations!! This is an incredible simulation, it looks just like the cscene in the movie! I saw this before I watched the trailer of the movie, but when I saw the trailer I thought that they literally just took your video an unsaturated it! YOU arre a GENIOUS! I love cg, but I don't use maya autodesk or 3ds max.... yet, however I do use blender 3d. I am not yet out of high school but if you see my simulations you may like them. They are not by realflow and are not comparable to this though
TechnoStickmen 4 months ago
@TechnoStickmen Blender is fun, but I recommend learning Maya for animation, Houdini for FX, and Nuke for compositing as they are currently the most widely supported, and offer the most opportunities. RealFlow still has a niche for fluids.
Xurgonic 4 months ago
I actually thought the blood in the movie looked too thin. This more viscous consistency more resembles blood in my opinion.
ItsMeFletcher 4 months ago
@ItsMeFletcher Its interesting that a number of people have that impression.
Xurgonic 4 months ago
@xurgonic can you make a tutorial video please?
YuichiTaira 4 months ago
@YuichiTaira There are plenty of RealFlow tutorials. This is pretty basic for ReaFlow.
Xurgonic 4 months ago