3ds Max 2012 MassFX Rigid Body Physics

Loading...

Sign in or sign up now!
Alert icon
Upgrade to the latest Flash Player for improved playback performance. Upgrade now or more info.
974 views
Loading...
Alert icon
Sign in or sign up now!
Alert icon

Uploaded by on Nov 5, 2011

A real-time screen capture of a test model fracturing with 3ds Max 2012's new MassFX toolset for rigid body physics powered by PhysX. All real-time, not rendered.

MassFX replaces the Reactor toolset powered by the Havok engine from previous versions of 3ds Max. MassFX is far easier to set up but lacks exclusive tools for cloth and rope simulations, though those are typically simulated using other tools included with Max.

It's as simple as selecting all the parts of the model, applying a dynamic rigid body modifier, and setting the variables like gravity and density, and running the simulation. Collision meshes are automatically assigned.

  • likes, 0 dislikes

Link to this comment:

Share to:
see all

All Comments (1)

Sign In or Sign Up now to post a comment!
  • wait wait wait- but hadn't you shattered it with rayfire? 

Loading...

Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more