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OpenGL-Based Real-Time Shadows

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Uploaded by on Jan 13, 2010

Real-time shadow algorithms implemented in C++/OpenGL with GLFW and GLee for the course Advanced Game Programming (TSBK03), fall 2009 at Linköping University.

1. Planar, projected shadows (without and with multiple coverage)
2. Shadow volumes (without and with visualized volumes)
3. Shadow mapping (without and with percentage closer filtering)

Music: Time Travel by Michael Andrews

For more information about the course, go here:
http://www.computer-graphics.se/

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Science & Technology

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Standard YouTube License

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Uploader Comments (wr00m)

  • I love to find student projects from my course on YouTube! :)

  • @Ragnemalm

    Hi there, Mr. Ragnemalm, and thanks for a great course. :)

  • very nice! Did you do it with opengl code or did you use shaders?

  • @superkellerman8D

    Thanks. The per-fragment lighting and the shadow mapping use shaders IIRC.

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All Comments (7)

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  • excellent work!!!

    hello how are you?

    could you pass me your code?

    from already thank you very much!

  • @wr00m cool.

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