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Project Daedalus Alpha Engine Update (XNA 2D Platformer)

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Uploaded by on Apr 6, 2010

This update showcases the new deferred lighting system I have implemented into the Project Daedalus rendering engine, as well as the new refractive particle system. It currently supports fully dynamic lights and normal mapping. Depth maps will be implemented in the next update.

Project Daedalus is a 2D platformer currently in development. The game takes heavy inspiration from previous 2D platformers such as Mega Man X, however there will be more emphasis on physics and puzzles.

Currently the game supports multiple enemy types, multiple weapons, 2D particles, custom shaders, and 2D physics powered by Farseer.

The current sprites are "borrowed" from other games until a 2D sprite artist can be found to work on the game.

The game is currently being written in C# using XNA Game Studio

  • likes, 3 dislikes

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Uploader Comments (dsoltyka)

  • So how did you design this level? Tiles?

  • @noaksx7 Yes and no.  It's a combination of tiles as well as game objects for the moving platforms and whatnot. But yes, the core is tile based.

  • is that character mega man?

  • @TheNebulaStudios Zero actually. He works great for test purposes :)

  • This is legendary! how did you do the fire effects?

  • @Mark22Murray Nothing fancy really. A few images fed into a simple particle emitter. The key is to use additive blending to make the fire look more...fire-y.

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All Comments (18)

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  • Dude SUGGESTION, nice engine and if this was for test purposes i didn't know, BUT REMOVE THE STEAM, its just annoying in games...

  • Wow, great job on the lighting affects (especially with the sword).

  • @sedativechunk It's called style dude. :)

  • This is an impressive looking XNA title, nice work! I have some input if you don't mind. Number one, when the character moves down the slanted walkway at 0:32, it looks kind of silly. Hit foot is sticking in the air and his body isn't rotating to the angle of the slope, unless it was made this way intentionally.

    Second,I haven't played the game for myself but the movement looks kind of buggy and could be a little more fluid. Still looks nice though, keep up the good work!

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