Project Daedalus Alpha Engine Update (XNA 2D Platformer)
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Uploader Comments (dsoltyka)
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This video is a response to Project Daedalus Alpha (XNA 2D Platformer)
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All Comments (18)
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Dude SUGGESTION, nice engine and if this was for test purposes i didn't know, BUT REMOVE THE STEAM, its just annoying in games...
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Wow, great job on the lighting affects (especially with the sword).
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@sedativechunk It's called style dude. :)
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This is an impressive looking XNA title, nice work! I have some input if you don't mind. Number one, when the character moves down the slanted walkway at 0:32, it looks kind of silly. Hit foot is sticking in the air and his body isn't rotating to the angle of the slope, unless it was made this way intentionally.
Second,I haven't played the game for myself but the movement looks kind of buggy and could be a little more fluid. Still looks nice though, keep up the good work!
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So how did you design this level? Tiles?
noaksx7 6 months ago
@noaksx7 Yes and no. It's a combination of tiles as well as game objects for the moving platforms and whatnot. But yes, the core is tile based.
dsoltyka 6 months ago
is that character mega man?
TheNebulaStudios 8 months ago
@TheNebulaStudios Zero actually. He works great for test purposes :)
dsoltyka 8 months ago
This is legendary! how did you do the fire effects?
Mark22Murray 10 months ago
@Mark22Murray Nothing fancy really. A few images fed into a simple particle emitter. The key is to use additive blending to make the fire look more...fire-y.
dsoltyka 10 months ago