Double Dragon 3: The Rosetta Stone - Opening Theme [SoundTrack Sega]

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Uploaded by on Mar 22, 2010

The premise of Double Dragon 3 is explained on the game's attract sequence: while returning to their home from a training trip, Billy and Jimmy Lee cross paths with a fortune teller named Hiruko. The fortune teller cryptically tells the brothers that they must collect the three "Rosetta Stones" scattered around the world in order to face a mysterious new adversary awaiting them in Egypt. Depending on the game's configuration, up to two or three players can play the game (similar to The Combatribes, another beat-'em-up by Technos released during the same year). As usual, the first two players take control of Billy and Jimmy in that order, while the third player assumes the role of Sonny, a yellow-clad palette swap of the Lee brothers.

The game uses a three-button control configuration like the previous titles, but discards the directional-based attack buttons from Double Dragon II, reverting back to the "Punch" and "Kick" setup of the first game. Most of the techniques from the first two titles are not featured in this installment such as the elbow punch and the hair pull, although new ones were added in their place such as a belly-to-back throw and a running head-butt. There are also techniques that be performed with another player character such as a back-to-back hurricane kick and a triangle jump kick. The player can also jump over fallen enemies.

Certain areas in the game feature weapon shops where the player can gain additional power-ups for their character such as new moves, agility, energy, and weapons, by inserting additional credits into the game. The player can also purchase new playable characters that will replace their current character when they're killed. There are at least three additional character types in addition to the default one that the player starts the game with: the Urquidez brothers, the Chin brothers, and the Oyama brothers.

The game is divided into five stages, each taking place in a different country: America, China, Japan, Italy, and Egypt. Each stage feature their own enemy characters that fit with the setting and motif (i.e: the enemies in Japan are swordsmen in a castle, with a ninja as the boss).

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Uploader Comments (ZDLR221)

  • i remember this game on Genesis and NES. It was the shit.

  • Indeed, They also has Arcade Machine in 1990 when i was a kid.

    I miss the old days.

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All Comments (9)

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  • Oh yes the trademark Genesis synth. Win.

  • @DewAholicSC it's true. One good example of Japan being superior to the US and the rest of the world is the arcade version of Robocop 2 (i.e. The prelude which takes place at the end of Robocop which was not installed in the US and World versions)

  • @figment1988 It's so weird that most Japanese ports of games are much better than US versions. I agree, the game boy one was incredibly horrible, possibly one of the worst games I've ever played. Very unfair gameplay...

  • @DewAholicSC it's a shame this review was done before someone emulated the japanese arcade version which allows you to start which team you want, as well as getting rid of the shop and weapon elements. Oh, and stay away from the Game Boy port, it is a shitty port riddled with poor hit detection and cheap AI.

  • @antidirect Stupid AVGN crap poisons your mind, the NES version is much better than the arcade/Genesis version.

  • nes version of this game sucks because you only have 1 life!! and it was impossible to pass the first level.. and also.... bimmy :D

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