A simple demonstration of the post process filter Ive made for my upcoming game.
It allows me to do full screen effects like blur, horizontal distortion, vertical distortion and per pixel color adjustment, in a single pass.
All it needs are these two things:
- First the distortion and blur map, this is a single prerenderd or realtime renderd texture map. In which the ammount of red will adjust the horizontal distortion, the ammount of green will adjust the vertical distortion, and the blue channel will adjust the amount of blur.
- The color correction is set by using a 4 dimensional vector.
I will release the shader + help when my game is finished :)
Nice one!
Teshticles 1 year ago
sweet
Vegetanthony 3 years ago